
The technology wizards of the film/TV industry have been talking about High Frame Rate cinema for a long time; indeed, Douglas Trumbull's Showscan at 60 fps presaged the current interest over thirty years ago. But it took director Peter Jackson to take the plunge, declaring he would shoot The Hobbit in 48 fps to get momentum going. In about a year's time, manufacturers made the gear, theater exhibitors updated their movie theaters, and the studios prepared for one of the most audacious technology debuts that cinema has seen.
So what have been the necessary steps to actually show the movie in 48 fps? Creative COW's Debra Kaufman spoke with Wendy Aylsworth, Senior Vice President of Technology for Warner Bros. Technical Operations, who spearheaded the effort, as well as IMAX Chairman/President of Filmed Entertainment Greg Foster, and Barco's Director, Product Management, Entertainment Division Andrew Gaweda and Patrick Lee, Barco's Vice President, Digital Cinema Entertainment Division. They describe the specific technological issues and extensive required to set the stage for presenting the most advanced possible version of The Hobbit to audiences.
After all the talk about making The Hobbit in 48 fps 3D and what it looks like, here's the best article you'll read on the steps taken to actually *show* it in 48, why they bothered, and why it matters to you.
Read The Hobbit & The Dawn of High Frame Rate Cinema
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